I admit it, I'm a Kingdom Hearts fan, I love everything about the series, and I'm 100% biased towards it in every possible way.
But if there's one thing you can't deny, it's that this game is good, perhaps not perfect like I think it is, but it sure is worth the money and time that you will spend on it once you get addicted.
-Can get boring, mashing the same button over and over at times
-The structure of levels and platforming is incredibly annoying, getting stuck in random places at times
-Dream Eaters are a bad version of allies in the original Kingdom Hearts
-Story has more twists than a Pretzel
Many abilites and items, none outshines the others+
Very nice graphics, one of the best on the 3DS+
Easy to jump into the series if you didn't play any other KH games before+
Well written story, tho sometimes cliche'd and odd+
Will he ever zipper his shirt to the end?
If you have played a Kingdom Hearts title before, you will be familiar with this one, it's basically the same game with a different story and better levels and plot.
In the game you will follow Sora and Riku, the two main protagonists in the game, as they travel from world to world trying to awake all of them from their slumber.
Each world splits into two phases, Dive mode and the actual level, with the former being much shorter.
Dive mode includes falling from the sky into differently themed courses, with the point of making it alive to the ground as fast as you can, sometimes with different objectives.
The levels themselves involve exploring Disney-themed worlds to find keyholes at the end of each level, unlocking them and passing on to the next level, while killing hordes of monsters, of course.
All of the worlds in the game are Disney-themed, including Tron: Legacy, The Hunchback from Notre Dame' and The three Musketeers.
The point of the game is to go through all worlds to pass the "Mark of Mastery" test, which will make Sora and Riku true Keyblade masters, while uncovering a very complicated plot along the way.
Run Sora, run~!
The game has some of the best graphics on the 3DS, while the 3D effect itself isn't very impressive, it does wonders in cutscenes, enchancing your gameplay a lot in Dive Mode too.
The game introduces a few new things to the series aswell, such as
- Flowmotion - Being able to move around much quicker around the maps by jumping from wall to wall, riding grind rails and hanging from poles.
- Dream Eaters - Replacing allies from previous games in the series, Dream eaters are two pets who you can customize, level, and even take pictures with! Too bad that the actual AI is dumb and will never heal you when you really need it, even if you maxed out their healing skills. You can also play minigames with your Dream Eaters, which is the only way you can teach them new skills. Even tho they're entretaining at times, they're mostly a cheap way to try and prolong the game.
- Flick Rush - A minigame which is quite fun, it involves chosing 3 of your Dream Eaters, and fighting it out against your opponent, you can even play with your friends, but sadly, you can't do it unless that friend is right near you using WiFi. It's worth mentioning that playing Flick Rush can net you some easy skills and items that you can otherwise not get in the game.
References to other games, gotta love em' all!
The soundtrack in this game is simply amazing, some of the tracks are remixes from the earlier games in the series, but most of them are new, and great too:
Another thing worth mentioning is the length of the game.
If you're a completionist, you like exploring every nook and cranny of every single map and you want to collect all Dream Eaters there are, you can easily squeeze +70 hours of this game, yes, 70 hours.
If you're the average player, you will try to find the bonuses and play a bit of Flick Rush, but in no way is going to collect all Dream Eaters or find all of the chests in the game, then you might get around 50 hours of the game.
If you like breezing through games, finishing them as fast as you can, you just MIGHT be able to do it in around 20 hours.
Personally? It took me 46 hours to finish the game, without trying to find any bonus, and play a very little sample of Flick Rush.
Surfing in the air = Mind blown
If there are two things that didn't go well in the game, it's the platforming and the Drop system.
Countless times, I tried entering an area which seemed very big, spread, and..Accesible, but no, it's just a decoration, and if you walk there, you might get stuck there for some time, trying to walk out of it.
I'm not saying the game is glitchy as hell, I'm saying it has it's technical issues, and it has quite a few of them.
The Drop system, is both a blessing and a curse.
"Dropping" means switching between Riku and Sora, and Sora and Riku.
You can do so at any time you want, but when you get back to your original character, you join the gameplay at the same spot where you dropped. Oh, and did I mention that you have a set time to play a character, before you automatically drop?
This also applies to boss fights, some boss fights can last up to 15 minutes (YEA!) under certain conditions (Being underleveled, caused by skipping everything and then getting to a boss fight on a really low level), and the drop system can screw you up when you're finally getting at that though boss.
It DOES, however, make you play both characters continounsly and watch how their actions affect each other, enhancing the story and gameplay even more.
Now THAT'S a good looking man!
Overall, this is a very solid game, it may not be perfect, but it's extremely long, has an in-depth story, great gameplay, good controls and amazing graphics.